Tournament Rules
last updated on Friday, March 5th
Entries
- All teams will be prearranged amongst the players.
- Once signups are announced 'open' each team must submit their entry here.
- All teams must include a team name. I.E. - clan XyZ members would most likely be Team XyZ or Clan XyZ.
- If all members of the team are in the same clan they must indicate that in the appropriate field. Multiple entries from a clan are acceptable, yet they will be prioritized to allow others a chance to play. All entries beyond the first will be placed on the waiting list. If there are still spots available after entries have been closed, teams on the wait list will be moved down.
- Teams must indicate if at least one member of their team is able to host. Only two entries unable to host will be accepted.
- Team entries will be reviewed on a first come, first serve basis. Once the tournament is filled, the excess teams will be placed on a waiting list.
- After the first nine teams, additional entries will be placed on the waiting list. When there are at least three teams on the waiting list they will be moved from the waiting list to the registered section.
- Teams have the option to delete their entry up to 24 hrs from the start of the tournament, thus removing them from the tournament.
- Teams that are disqualified before round 1 begins and Teams who do not confirm their entries, will be replaced with Teams on the Waiting List.
- No aliases may be used in your entry or durring tournament rounds.
Disqualifiers
- Play nice, hostile remarks among teams and personal insults will result in team disqualification from the tournament.
- If a registered team is missing a member at the tournament, and are unable to provide a substitute within ten minutes, they will be disqualified. Substitues cannot be on another team in the tournament, waiting list teams excluded.
- Teams that are missing 2 or more members will automatically be disqualified. At least 2 registered members must be present.
- Any information found to be false in the team's entry will result in disqualification.
- The Judges reserve the right to disqualify any team they deem uncooperative, disrespectful or otherwise a pain in the butt.
Technical Difficulties
- If a game is started and a player ‘lags out’ or ‘drops’ in the first ten minutes of game play, the game will be restarted.
- If a game has progressed past the ten minute mark and a player ‘lags out’ or ‘drops’ the game will be continued, the team has the option of using ‘-take’ to use the dropped player’s heroes.
Game Play
- The team that will host the first round will be chosen at random. The following rounds will be hosted by the team with the highest rating.
- All preliminary rounds will use the custom rules settings, including the timer setting at 60 minutes, and gold only revival for heroes - no other custom rules may be used.
- Teams will be awarded points based on their wins. The winning team will receive 2 points, the runner up will receive 1 point; the first team eliminated will not receive points.
- In the case of an undecided winner when time runs out, the game will calculate points for each team and they will be displayed in the game summary. Points will range from 0 to 2 for each team.**
- At the end of each round scores for the round displayed. Each team will take a screen shot of the scores and upload it here for the judges to review.
Preliminary Rounds
- The first preliminary round bracket will be arranged by randomly matching all registered and confirmed entries.
- The second preliminary round will be arranged by team scores.
- The third preliminary round will also be arranged by team scores.
- If there is a tie that places four teams in the final round, a review of the preliminary rounds will be done to eliminate the excess team.*
- No two teams will be matched twice in the preleminary rounds.
- All games should be private and use the following name scheme: 'RNT R#X' where # is the round number and X is the bracket letter. ex: Round two Bracket C would use 'RNT R2C'
- All games must be hosted on Rival Nations x1.8b Pro
Final Round
- The three teams with the highest points accumulated throughout the preliminaries will play in the final round.
- The custom setting for gold only hero revival will be used - no other custom rules may be used.
- The final round will not be timed.
- The winning team of the final round will be the tournament winner.
Awards
- A custom user title for the Rival Nations forum will be provided to the winners of the tournament.
- A custom signature image for the Rival Nations forum will be provided to the winners of the tournament.
- A plethora of bragging rights.
**Score system point distribution information:
its kind of like a system within a system, so i will try to explain as carefully as I can and at the end I will explain how to maximize your
score.
System 1: Counting the Points
each aspect of the game is counted and weighted on importance. At the end of the game each teams strength in each aspect is evaluated and
compared with the other team. Each teams points for that area are calculated like this:
Area Weight * ( team Score for this area / highest team score for this area )
this means the most points you can get for Area A is Area Weight A, and the way to get max points is by being the team that is strongest in
Area A.
Example:
team X has 4 trainers, Team Y has 3 trainers, Team Z has 0.
Team X receives 4/4*Trainer Weight points
Team Y receives 3/4*Trainer Weight points
Team Z receives 0/4*Trainer Weight points
Weights for all aspects:
0.10 // # of heros
0.15 // hero str
0.40 // bounty
0.10 // unit kills
0.25 // hero kills
0.45 // Barracks HP
0.20 // Castle HP
0.20 // Upgrades
0.15 // Trainers
additional info:
hero str: counts goblin merchant items and tomes only (no gamble)
upgrades: each level counts as 1 point (more of cheaper is more points)
trainers: values are base upon food used (knight=5, priest=3)
not counted: golems, peasants, catapaults, barracks you killed, total income / gold collected, ending resources
System 2: Point Manipulation Correction
this section takes the above information and modifies it in a way to prevent teams from attempting to exploit the point system, placing
the most emphasis on survival and actually beating your opponents.
There are 3 possible cases for the outcome of each game:
1. Game finishes before 60 minutes, with a clear winner.
2. Game does not finish within 60 minutes but 1 team is a clear loser.
3. Game does not finish within 60 minutes and there is no clear winners or losers.
Case 1 has the following point distribution:
2.0 for whoever wins
1.0 for whoever was killed last
0.0 for whoever was killed first
Case 2 has 2 possible point distributions:
A) 1.75/1.25/0.00
B) 1.50/1.50/0.00
If the following condition is met then the scores will be as in option A, otherwise B:
(the Score of the team with highest score) > 1.50 AND (the Score of the team with highest score - the Score of the team with middle score >=
0.8)
basically there has to be a 0.8 point separation between the two teams for a higher score to be awarded. This case is most likely to occur
in which one team is most likely about to be killed but time ran out.
Case 3 has 4 possible point distributions:
A) 1.4/1.0/0.6
B) 1.4/0.8/0.8
C) 1.2/1.2/0.6
D) 1.2/1.0/0.8
E) 1.0/1.0/1.0
It becomes very clear that this is NOT a desirable game result for teams who hope to make it to finals. The point assignment scheme is:
if the highest scoring team's points are > 1.55 AND separation highest and middle > .45 AND separation between highest and lowest > 1.0 then
A)
else if highest > 1.55 AND separation highest and middle > .45 then
B)
else if highest > 1.2 AND separation highest and middle < .15 then
C)
else if highest > 1.2
D)
else
E)
----------
Tips to increase your score:
1. make sure at least one team dies before 60 minutes are up
2. if at least one team is dead, try your best to kill the opposing castle as it is unlikely even if you lose points (bounty or heros) your
score will go down
3. if you just can not kill a team by yourself, pick on whoever is weakest, most likely two teams doubling the weakest will be able to knock
down their base in 60 minutes
4. if you find yourself being double teamed or the weakest you can fortify up and try to increase your score by getting trainers and
upgrades.
*Tie Breaks will be decided as follows:
1) # of complete wins (2/1/0 scores)
..if still tied then..
2) fastest first place win
..if still tied then..
3) highest scored game (1.75 beats 1.5)
..if still tied then..
4) strongest opponent in highest scoring game
Example:
teams A) and B) both have a 1.75 game as their highest scoring game.
team A) has one 1.75 game and the team with overall highest score in that game is team C) with 3.5 total points.
team B) has two 1.75 pt games and the team with the highest overall score of the four teams they beat in those two games is team
D) with 3.75 pts.
team B) would therefore have priority
..if STILL tied then..
repeat steps 3) and 4) for next highest scoring game
..if still tied then..
flip a coin or something?
Note: The above rules may be changed without prior notice. All players are expected to have read and abide by the final set of rules. Judges
include MicrosoftXP and Siegementality, all decisions made by them are final and not open to dispute.
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