Information

  Version History

Rival Nations Pro (TFT)
Rival Nations Pro (RoC)
Rival Nations SE
Rival Nations (RoC)
FULL Rival Nations Pro (TFT) Version History
x1.9 Pro
Balance Changes:
- Blood Mage - Flame Strike building dmg % increased to 80% from 50%
- Blood Mage - Siphon Mana range reduced, drain per sec reduced, duration reduced, cost increased
- Blood Mage - Banish cost changed to 75/50/25, duration reduced to 3 seconds at all levels and move speed reduction reduced
- Mountain King - Storm Bolt dmg reduced to 100/200/300
- Pit Lord - Howl of Terror armor reduction reduced to -1 per level from -2 per level
- Pit Lord base armor reduced by 1
- Fel Hound - Mana Burn enemy mana burned amount reduced to 65
- Fel Hound max mana decreased to 100
- Keeper of the Grove - Thorns Aura dmg return % increased
- Keeper of the Grove - Tranquility AoE increased by 450
- Priestess of the Moon - Starfall AoE increased by 200, damage increased by 5 per wave
- Lunar Eclipse name changed to Lunar Blessing
- Lunar Blessing AoE decreased to 1000, mana cost of 100 added, star fall rate reduced
- All healing potion items have significantly higher heal:cost ratios
- Runed Bracers cost reduced to 475
- Gloves of Haste cost increased to 150, attack speed increase reduced to 10%
- Amulet of Spell Shield cost reduced to 450, removed 25% chance to misfire
- Neckless of Spell Resistance cost reduced to 800
- Dust of Appearance cost reduced to 150
- Wizard's Shop - Replaced Wand of Neutralization with Wand of Negation
- Potion Dealer - Replaced Holy Water with Potion of Speed
- Traveling Merchant - Mana Wards replaced with Wand of Neutralization
- Some upgrade costs changed

Bug Fixes and Improvements/Additions:
- Nearly all items sold by the Potion dealer have new hotkeys
- Added hotkeys for Pendant of Energy and Ring of Protection +4
- Added unique hotkeys for exotic items and removed hotkeys from all gamble items
- Blade Master armor adjustment is now correct, giving default armor at level 10
- Fixed bug where Night Elf Ancients would sometimes not regrow
- Night Elf Ancients now have correct damage
- Fixed bug that would leave UD effects on barracks or castle after it was killed
- Fixed multiple bugs related to Panderan's ultimate
- Barracks Garrison now charges up over time and can be released once every 5 minutes
- Howl of Terror no longer affects mechanical units
- Howl of Terror AoE damage now deals the correct amount
- Attack and Defense Upgrades now transfer with unit ownership
- Fixed bug that would cause wizard shop stock to reset incorrectly
x1.8 Pro
Balance Changes:
- Increased Agility from toming now adds less to attack rate
- Dragons made significantly stronger and have different stats and abilities
- Manual of Health cost increased by 25
- Gem of Health replaced with Periapt of Vitality
- Pendant of Mana replaced with Pendant of Energy
- Corruption Orb armor reduction reduced to 3
- Ring of Protection +5 replaced with Ring of Protection +4
- Mithril Ring changed to +10 armor and 1500 Gold
- Wand of Negation range increased
- Staff of Purification now targets only negative buffs and enemy summoned units
- Gem of Health and Pendant of Mana may be sold by the Wandering Merchant
- Towers Limit rules changed to 5 + 5*(# rax) for Guard and 2 + 2*(# rax) for Cannon
- Guard Tower build time increased
- Crypt Lord - Carrion Beetles increased HP, reduced cooldown and cost
- Crypt Lord - Locust Swarm healing rate reduced
- Pit Lord - Rain of Fire damage sped up, reduced burn damage
- Pit Lord - Howl of Terror now has a slight AoE damage
- Pit Lord - Doom replaced with Dark Summoning (custom)
- Shadow Hunter - Hex cost cooldown duration changed
- Archmage - Mass Teleport cooldown increased slightly
- Night Elf Racial Item now summons a Chimmera and a Mountain Giant
- Undead Racial Item now summons a Destroyer and an Abomination
- Catapault wood cost reduced to 60

Bug Fixes and Improvements/Additions:
- All random purchased heros now receive a bonus of 450 gold (excluding custom rule randoms)
- Leaderboard upgraded to Multiboard
- Upgrade timer added to Multiboard
- You now receive a warning when ally loses bounty
- Unholy Frenzy is now an autocast spell
- Pandaren's Ultimate has been enhanced
- Added 'Untouchable' award
- Night Elf - Lunar Eclipse racial ability has been enhanced
- Night Elf Ancients will now regrow after a time period
- The Traveling Merchant now has a zeplin annimation
- Large number of code optimizations made to reduce lag
- Locus Swarm can no longer hit air
- Fixed multiple bugs caused by Metamorphosis
- Hero left behind when teleporting should be significantly reduced
- Fixed issue related to -take and racial items
- Fixed disappearing hero issue
x1.7 Pro
Balance Changes:
- Locust Swarm toned down a bit, also can no longer target air
- Storm Bolt stun time set to 3 sec at all levels
- Magic Upgrade cost increased at all levels
- Death and Decay damage changed to 4% per second
- Racial Bonus items cannot be dropped for 180 seconds after using them to summon reinforcements
- Hero Agility gained from tomes now adds less to natural hero armor

Bug Fixes and Improvements/Additions:
- Magic upgrade now gives all town units spell damage resistance of 10/20/30 %
- Fixed agility attack rate increase constant
- Fixed ressurection non-transfer of ownership bug
- Voodoo doll works correctly now
- Tomes of health have been fixed
- Removed hill underneath castles
- Essence of Life item can no longer be dropped
- Dark Ranger can now carry the Undead Racial Bonus item
- Tranquility now regrows nearby dead trees
- Amulet of Feedback bug fixed
- Captain will return to base if he wanders off too far
- Mirror Image mana cost and cooldown changed
x1.6c Pro
Balance Changes:
- Wrath of God item odds changed to 1/1440
- Undead Racial Bonus now requires the Dark Ranger instead of the Lich
- Blade Master : Mirror Image cooldown reduced to 5 seconds at all levels, mana cost changed to 25 / 20 / 15 % of the blademaster's maximum mana
- Runed Bracers cost reduced to 500 and spell reduction % changed to 20% ( total effective spell damage received is 60% )

Bug Fixes and Improvements/Additions:
- Added new item to traveling merchant: Necklace of Spell Resistance
- Fixed peon ressurection bug
- Lich : D&D damage set to 3% per second
- Can no longer buy Town Portal scrolls, Spirits of Preservation, or Tomes at enemy bases UNLESS the team has been defeated
- Can no longer buy Upgrades at enemy bases
- Other minor bugs
x1.6 Pro
Balance Changes:
- Blood Mage : Siphon Mana cooldown decreased
- Paladin : Divine Shield duration and cooldown reduced
- Mountain King : Avatar duration changed to 50 sec
- Mountain King : Storm Bolt hero duration reduced by 0.15 sec for each level
- Tauren Chieftain : War Stomp hero duration reduced by 0.15 sec for each level
- Shadow Hunter : Serpent Wards range increased, attack cooldown decreased
- Crypt Lord : Impale hero duration decreased, damage increased
- Crypt Lord : Carrion Beatles average damage increased by 5 at each level
- Lich limited to one per team
- Lich : D&D building damage reduced to 3% per second, ranged reduced by 200
- Melee Upgrades are more effective now
- Night Elf Ancients have had their damage doubled and HPs increased
- All Racial Bonus Summons have been improved
- Ressurrection Stone no longer drops on death
- Holy Water cost reduced to 400 and # of charges reduced to 2

Bug Fixes and Improvements/Additions:
- Bounty for hero kills is now displayed above the killed hero like it is for units
- Fixed bug related to racial bonuses and -take
- Fixed Charm AoE and spell shield bugs
- -taken heros will now have the correct color for their spirits when they die
- Spirits of fallen Heros now display the hero type above them
- Over 30 new items added to gambling and the wandering merchant
- All gamble items can be viewed at http://www.rivalnations.net/gamble.php
x1.5 Pro
Balance Changes:
- Restarted Heros no longer start with a free town portal or double spirit of preservation
- Wand of Town portal gold cost reduced to 200
- Wand of Town portal maximum stock increased to 3
- Pit Lord attack animation damage point increased (more effective melee)
- Naga Sea Witch spell animation cast point increased (faster cast rate)
- Maximum Limit placed on guard towers equal to 24 + 8 * (# of barracks)
- Players who go random as their first hero get an a bonus of 450 gold
- Players who get all four heros of a race will get a special Racial Bonus
- All dragons made stronger and bounty increased
- PotM : Starfall damage increased by 20%
- KotG : Entangle hero duration increased by 0.5 seconds for all levels
- KotG : Entangle damage per second increased for levels 2 and 3
- SH : Serpant Ward armor type changed to resist piercing attacks
- 'non-combat consumable' items are now combat consumable
- Trainer cooldown times removed

Bug Fixes and Improvements/Additions:
- New reference section added at http://www.rivalnations.net/reference.php
- Golem TP bug fixed
- Most Powerful Hero Award fixed
- Many more gamble items added
- Dragon items set bonus added: +30 dmg, increased move speed, increased life and mana regeneration
- Traveling merchant added, sells misc items, a random gamble item, and a slightly more expensive option to gamble
- Added boundary to cliffs and 'out of bounds' areas
- Upgrade icons now change as they are researched and disapear at after level 3
- Fixed some pathing bugs related to the new terrain
x1.4 Pro
Balance Changes:
- Gold cost of upgrades increased
- Time cost of upgrades reduced
- Gamble wood cost reduced
- New Hero wood cost reduced
- New Hero maximum wood cost 850
- Potion of Restoration heal amount changed to 1000 life 300 mana
- Cannot carry more than 1 Potion of Restoration
- Potion of Restoration sell cost changed to 250
- Heros greater than level 5 who are revived with a cost of 250 or more will respawn with a Potion of Restoration instead of a Spirit of Preservation
- Heros less than level 5 or that are revived with a cost less than 250 or timed revived will still get a Spirit of Preservation
- Spirit of Preservation maximum stock changed to 3
- Panderan Brewmaster: Breath of Fire - incorrect AoE data fixed -> adjusted to match animation (@ lvl 2 and 3 changed from a shockwave type damage pattern to like carrion swarm)
- Golems can no longer be healed by Holy Light or Healing Wave
- Golem Restock time increased
- FlameStrike damage changed to be dealt over 4 seconds down from 5

Bug Fixes and Improvements/Additions:
- Added Time limit custom rule and point system
- Most Powerful Hero bug fixed - will result in higher revive costs for pumped heros
- Wood is now divided between allies when a player leaves
- Doom can no longer be cast on Golems
- Various Phoenix exploits fixed
x1.3 Pro
Balance Changes:
- Brilliance Aura mana regeneration increased
- Mass Teleport cooldown reduced to 25 seconds
- Phoenix Egg lifetime increased to 13 seconds
- Life Drain drains HP faster but does not last as long vs heros
- Animate Dead duration increased by 20 seconds
- Pit Lord Howl of Terror now decreases armor as well as reducing damage
- Ultimate Tome dependent strats are less effective
- Orbs no longer allow melee heros to target air
- Cannon towers are limited to 8 per team
- Additional Heros now have an increasing wood cost
- Trainers now cost less wood and use less food
- Maximum allowed trainers is now based on total supply used instead of quantity
- heros of the same type are no longer limited by -take command
- Doom Guard given death coil spell
- Item resell ratio reduced to curb gamble abuse

Bug Fixes and Improvements/Additions:
- Gunship replaced with Flying Machine
- Spell Caster's Upgrade changed to Magic Upgrade which now also gives: improved fountains of restoration / magic sentry on barracks / feedback on magic guard towers
- Munitions Upgrade added : it gives fragmentation shards / gyro copter bombs / flak cannon upgrades
- War Machines Upgrade added : each barracks produces 1 Steam Tank / Flying Machines are upgraded to Gunships / Steam Tanks are upgraded to Siege Machines
- Animal Discipline Upgrade added : each barracks produces +1 Dragon Hawk / +1 Knight / +1 Gryphon
- the Bounty System has been adjusted to include the following rules:
A. if no bounty is awarded to a player, there is no reduction of the dying heros bounty
B. a partial bounty is awarded for heros killed by town units IF an allied hero is nearby
C. if multiple allied heros are nearby then the bounty is divided between them based on their number of heros in range
- Ending sequence player bugs have been fixed
- Ending sequence now shows 2nd and 3rd place ranks for the main categories
- Magic Upgrade level 3 now gives Spirit Link and Faire Fire abilities to casters
- Orb of Slow and Venom can now be gambled
- Revive / Respawn area appearance has been slightly changed to be more intuitive
- Respawning a hero now has a maximum cost of 1000 gold
- Heros owned by a player who has left the game are no longer auto revived
- Multi hero revive bug fixed
- Flying Machine and unit pathing improved for middle paths
- Added random chance to -taunt when killing an enemy hero
x1.2 Pro
Balance Changes
- Pit Lord hero improved
- Panda Brewmaster hero improved
- Flamestrike dmg to buildings reduced
- Flamestrike dmg per second reduced, duration increased to keep overall dmg the same
- Charm now has an area of effect
- units raised by Animate Dead now are invulnerable for only the first 20 sec
- Amulet of Spell Shield removed
- Runed Bracers cost increased
- Trainer cooldown increased
- Wand of Neutralization damage to summoned units increased to 250
- Anti-magic potion duration changed to 25 secs, but cooldown also increased to 35 seconds.
- Armor Ring +5 is now sold at the Armory
- Changed Max-Trainers default setting to 'moderate' allowing up to 8 trainers on for each team
Note: default settings may be changed by a successful custom rules vote which is activated by typing -options at the start of the game

Bug Fixes and Improvements/Additions
- Captain can no longer be Charmed
- Cannon Towers can now be built by peasants
- Spell Breaker Trainers have been added
- Player Awards are now sorted for better viewing
- Clarity potions now cost the correct amount
- Barracks repair cost fixed
x1.1 Pro
Balance Changes:
- Gamble item cost reduced to 400/100
- Silence Area of Effect reduced
- Black Arrow summon's dmg increased at levels 2 and 3
- Serpent Ward Range increased
- Demon Hunter (meta form) dmg type reset to chaos
- Pit Lord collision size reduced to 32.00
- Anti-magic potion duration set to 20 and number of charges reset to 2
- Wand of Negation replaced with Wand of Neutralization which is much more effective at dispelling
- Orb of Corruption added to Armory
- Siphon Mana adjusted

Bug Fixes and Improvements/Additions:
- Desync issue improved
- Heros are now invulnerable for 2 seconds after they revive
- TPs that would 'break' if stunned are fixed
- Bully award added
x1.0 Pro
Balance Changes:
- Scroll of Town Portal has been replaced with Wand of Town Portal which teleports to ANY allied building
- Anti-magic duration reduced to 30 seconds
- Golems have been adjusted slightly
- Dragons have been adjusted slightly
- Catapaults have been replaced with Demolishers

Bug Fixes and Improvements/Additions:
- Lag issues improved
- Trainers are fixed
- Tower building bug is fixed
- Militia are now permanent
- Peasants are no longer ordered to leave base
- the Captain is no longer ordered to leave base
- Upgrade and Hint messages are disabled in the ending sequence
- Demolition Man award now shows the correct # of buildings killed
- Most Powerful Hero award fixed
- Sound issue is fixed
FULL Rival Nations Pro (RoC) Version History
v3.7c Pro
- All the custom ability data had to be removed, so all spell stats should be the same as ladder.
- Town portal has a delay again.
- No more crashes and all the abilites are working as they should (i think).
v3.7 Pro
Bug Fixes and Improvements/Additions:
- Anti-magic potions duration has been fixed
- Heros are now invulnerable for 2 seconds after they revive
- Ending cinematic is not longer interupted by other game messages
- Buildings Destroyed award now shows the correct # of buildings razed
- Building towers too close bug is fixed
- Exploit removed
- Revive bug fixed
- Respawn bug fixed
- TPs that were 'broken' if stunned
v3.6c Pro
- Fixed crashing issue related to v1.10 Patch
v3.6 Pro
Balance Changes:
- Anti-Magic potions now have 1 charge
- Anti-Magic potions have a max stock of 2
- Anti-Magic potions have decreased cooldown
- Anti-Magic potion are now 150 gold (down from 300)
- Wand of Negation sold in town (replaced manastone)
- Wand of Negation now has 2 charges
- Sorceress damage and initial mana decreased slightly
- Mana potions are slightly more expensive
- Each additional hero that you purchase will gain exp a little slower (off by default)
- More trainers have been added
- Killing buildings now gives more wood.
- Mortar Teams and Gunships now benefit from the Long Rifles upgrade (War Technology lvl 2)
- Guard Tower range has been increaed by 100
- Mortar Team range has been decreased by 100
- Added Spell Caster's Upgrade, improves effectiveness of magic and medical trainers.
- Golem cost increased to 1500 gold 500 wood
- Golems deal 85 avg dmg down from 95
- Sorceress aquisition range increased to 800
- Trainers now restock much slower and have a lower maximum stock
- Building Armor Upgrade price increased by 50%
- Barracks now have a garison that is released when it is severly damaged, similar to castles.
- Keeper of the Grove: Devotion Aura replaced by Thorns Aura.
- Mass Teleport cooldown increased to 50 seconds.

Exp Rates:
exp rates are calculated using this formula:
5400 / ( 5400 * ( 1.1 - 0.1 * 2 ^ (1 - NUMBER OF HEROS) ) ) * 100%
two heros will need 105% of the normal experience to level
three heros need 107.5%, four 108.75% etc.

Bug Fixes and Improvements/Additions:
- Optimized code and reduced lag
- Fixed dropping issues
- Removed numerous exploits
- Fixed rare scoreboard and -take bugs
- Fixed incorrect 'Cheater' message
- Improved Anti-cheater system to warn users before punishing
- New Upgrades Interface
- Team 2 center barracks pathing improved
- Added 'random tips.' can be turned off by typing -notips
- Trainers no longer are affected by townportals and mass teleport
- Fixed minor supply related bug
- Fixed a bug that would 'eat' heros when tring to revive them without enough food
- Added Game Summary and Credits
- Added -taunt <color> command. ex: type "-taunt red"
- The InfoBoard now shows the map version number
- Added Anti-Ally Attack system
- Center Dragons have been named
- Added Max Unit Limits for each town to prevent laggy motionless units.
- Changed -take command to check for supply and hero types.
- Added -take functionality to work on single units only. You must first select a unit to take then type -take.
- Added info tip for buying extra heros indicating price and a warning if you don't have enough supply
- Added info tip for buying upgrades indicating what they do and time left on the current research
- Added info tip for buying trainers indicating how to use them.
- New Gamble item added to center shop
- Added new gold/lumber transfer commands
- Type -gold <color> <amount> to give <color> <amount> of gold
- Type -wood <color> <amount> to give <color> <amount> of lumber
- Added Anti-buildup system which will prevent units from cloging pathways
- Added low level bounty adjustment for players with more than 1 hero. Bounty for killing heros is adjusted by -40% for heros level 1-3 and -20% for heros level 4-6. This applies to both gold gained and bounty drop.
- Allies now recieve a warning message when one of their teammates kills an enemy.
- Added -give <color> command if you want to give an ally a hero. You cannot -give unless you have more than 1 hero and you cannot give an ally a hero of a type that they already have.
- Added Custom Rules option. Bring up menu by typing -options within 6 seconds of game start.
- Added -up and -down commands to change the order of your hero portraits. To use: select a hero to move, and type -up or -down
- Added User Commands section to quest log that lists all the commands and what they do.
v3.5 Pro
- Magic Towers have reduced damage but benefit from Ranged Attack Upgrade (Lvl 2 towers will be the same as previous versions)
- Peastants cost 0 food
- Catapaults cost less and more effective
- Shade mercenary removed
- Added Troll High Priest to merc camp
- Fixed incorrect 'Cheater' message
- Fixed two more exploits
- Improved item drops for center dragons
- Added 'random tips.' can be turned off by typing -notips
- Stormbolt no longer hits mechanical units
- Far Seer now has far sight (replaced frost armor)
- Lich has frost armor (replaced carrion swarm)
- D&D now does 3% dmg per second to buildings
- Team 2 center barracks pathing improved
- Guard tower cost reduced by 33%
v3.4 Pro
- Fixed an exploit
- Fixed a rare scoreboard bug
- Fixed a rare "-take" bug
v3.3 Pro
- Trainers are Fixed
v3.2 Pro
- Corrected player dropping issue
- Adjusted some items to discourage solo heros
- Optimized many triggers to cut back on file size and reduce lag
- Can no longer carry multiple armor rings, just like every other ring
- Some hero skills have been slightly adjusted for balance
- fixed issue with miscolored Mirror Images after "-take"
v3.0 Pro
- Added leaderboard functionality (see below for details)
- Added Game Clock
- Many minor details added
- Minor bug fixes
Leaderboard info
type "-info" to view details for your heros
type "-info " where = red,blue,teal,etc. to view details for another players heros
type "-bounty" to switch back to the bounty leaderboard
type "-off" to turn the leaderboard off

NOTES:
A. The total gold field is an estimate and does not reflect your true total gold mined.
B. When you view another players -info they recieve a warning message that your are watching them
C. You cannot view another players total gold
v2.9 Pro
- Added leaderboard functionality
- Terrain Fix
- Traffic problem fixed
- Town Upgrades now respawn faster
v2.8 Pro
- Changed supply cost of heros and mercs
- Increased initial supply to 20
- Increased farm upgrade cost slightly
- Minor bug fixes
- Removed useless units at merc shop, added one new unit
v2.7 Pro
- More exploits removed.
- Random Hints added: type "-hint"
- Leaderboard altered to include team and player info
v2.6 Pro
- Added Trainer Salary (see bottom for details)
- Bug fixes
- Changed hero buy system again
- Edited middle tomes to NOT spawn tomes of experience.
- Fixed a Mass Teleport exploit issue
- Some detail work
Trainer Info:
Trainer Salary is payment from the town player to the owner of the Trainer Unit and is payed every 60 seconds. Payment is also based on Trainer type.
Combat Trainers: +30 gold
Magic Trainers: +18 gold
Medical Trainers: +9 gold

Trainers do not recieve gold if they are not near a barracks
Trainers do not recieve double gold for working at a middle barracks
v2.5 Pro
- Bug fixes
- Tweak mercs some more
- Tweaked Items
- Lowered cost of new heros to +250
v2.4 Pro
- Fixed 2.2 and 2.3 desync issue
- Tweaked mercs a bit
- Added graduated hero costs: 3000, 3750, 4500 max
- Item adjustments
- Starting gold changed to 500
- Added new item at center shop
- Farms can now be upgraded for more food
- Can select a random hero by typing -random
v2.3 Pro
- New town upgrade system added
- Hero selection area changed
- Fixed pathing and reduced lag
- Money system converted to bounty style and bountys scaled
- New combat trainer (produces knights)
- Adjusted food limits to prevent golem massing
- Item adjustments as always
- Fixed bug where multiple simultaneously dead heros cannot be revived
- Added -take command to gain control of an allies units if they have left the game
v2.1 Pro
- Many bug fixes for new trigger code.
- Many items at the center shop have been edited and balanced.
v2.0 Pro
- Merc shops now sell peasants and 'Trainer' units.
- Many items at the center shop have been edited and balanced.
- Fixed bugs and made some cheese tactics obsolete
v1.9 Pro
- Partial Bounty is now awarded for a kill even if the hero reincarnates.
- Cannot BUY delux spirit of preservation (get one per hero)
- Cannot carry more than one spirit type item
- Adjusted tomes
- Improved castle defenses
FULL Rival Nations SE Version History
v1.7
Balance Changes:
- Armor Ring +5 added to armory

Bug Fixes and Improvements/Additions:
- Anti-magic potions duration has been fixed
- Heros are now invulnerable for 2 seconds after they revive
- Ending cinematic is not longer interupted by other game messages
- Buildings Destroyed award now shows the correct # of buildings razed
- Building towers too close bug is fixed
- Exploit removed
- Revive bug fixed
- Respawn bug fixed
- TPs that were 'broken' if stunned
v1.6
Hero and Skill Changes:
- Many skills were balanced to slow down economy
- Mage: Replaced Energy Burst with Far Sight
- Mage: Fissure hotkey changed to R
- Mage: Teleport no longer teleports other units
- Mage: Teleport cost reduced to 75
- Knight: Manaburn reduced to 50/100/150
- Knight: Replaced Endurance with Blood Aura
- Knight: Rage now also increases attack rate and movespeed
- Ice Witch renamed to Ice Queen
- Ice Queen Ultimate changed to Arctic Wind
- Ice Queen: Replaced Frost Armor with Blizzard
- Giant: Tremer dmg significantly sped up
- Beast M.: Call of the Wild duration decreased
- Beast M.: Call of the Wild number of summons increased
- Beast M.: Call of the Wild furbolg shaman replaced with tracker
- Beast M.: Call of the Wild summons less HP, dmg adjusted
- Beast M.: Ensnare replaced with Reinforced Hides Aura
- Assassin: Omnislash hotkey now N
- Assassin: Omnislash no longer gives +3000 agility and 700 armor
- Assassin: Omnislash can no longer be used with anti-magic shell
- Assassin: Critical Strike changed to higher % chance but damage multiplier is 2 for all levels
- Assassin: Shadows are now colored darker for easy identification
- Warlock: Chainlightning cooldown increased
- Monk: Healing Touch heal amt increased
- Monk: Healing Touch cooldown reduced
- Monk: Judgement cooldown reduced
- Monk: Judgement damage reduced slightly
- Ranger renamed to Night Hunter
- Night Hunter: Cold Arrows replaced with Sentry Ward
- Night Hunter: Improved damage, lowered damage per second
- Dwarf: Spirit Fire replaced with Battle Aura
- Hunter: Removed this hero
- New Hero: Magus added
- Magus: Crush added
- Magus: Dark Portal added
- Magus: Evil Force added
- Magus: Armageddon added

Balance Changes:
- Adjusted some items cost and respawn time
- Can no longer carry multiple armor rings
- Fixed issue with miscolored Assassin Shadows after using -take
- Magic Towers have reduced damage but benefit from Ranged Attack Upgrade (Lvl 2 towers will be the same as previous versions)
- Peastants cost 0 food
- Catapaults cost less and more effective
- Shade mercenary removed
- Added Troll High Priest to merc camp
- Improved item drops for center dragons
- Anti-Magic potions now have 1 charge
- Anti-Magic potions have a max stock of 2
- Anti-Magic potions have decreased cooldown
- Anti-Magic potion are now 150 gold (down from 300)
- Wand of Negation sold in town (replaced manastone)
- Wand of Negation now has 2 charges
- Sorceress damage and initial mana decreased slightly
- Mana potions are slightly more expensive
- Each additional hero that you purchase will gain exp a little slower (off by default)
- More trainers have been added
- Killing buildings now gives more wood.
- Mortar Teams and Gunships now benefit from the Long Rifles upgrade (War Technology lvl 2)
- Guard Tower range has been increaed by 100
- Mortar Team range has been decreased by 100
- Added Spell Caster's Upgrade, improves effectiveness of magic and medical trainers.
- Golem cost increased to 1500 gold 500 wood
- Golems deal 85 avg dmg down from 95
- Sorceress aquisition range increased to 800
- Trainers now restock much slower and have a lower maximum stock
- Building Armor Upgrade price increased by 50%
- Barracks now have a garison that is released when it is severly damaged, similar to castles.

Exp Rates:
exp rates are calculated using this formula:
5400 / ( 5400 * ( 1.1 - 0.1 * 2 ^ (1 - NUMBER OF HEROS) ) ) * 100%
two heros will need 105% of the normal experience to level
three heros need 107.5%, four 108.75% etc.

Bug Fixes and Improvements/Additions:
- Optimized code and reduced lag
- Fixed dropping issues
- Removed numerous exploits
- Fixed rare scoreboard and -take bugs
- Fixed incorrect 'Cheater' message
- Improved Anti-cheater system to warn users before punishing
- New Upgrades Interface
- Team 2 center barracks pathing improved
- Added 'random tips.' can be turned off by typing -notips
- Trainers no longer are affected by townportals and mass teleport
- Fixed minor supply related bug
- Fixed a bug that would 'eat' heros when tring to revive them without enough food
- Added Game Summary and Credits
- Added -taunt <color> command. ex: type "-taunt red"
- The InfoBoard now shows the map version number
- Added Anti-Ally Attack system
- Center Dragons have been named
- Added Max Unit Limits for each town to prevent laggy motionless units.
- Changed -take command to check for supply and hero types.
- Added -take functionality to work on single units only. You must first select a unit to take then type -take.
- Added info tip for buying extra heros indicating price and a warning if you don't have enough supply
- Added info tip for buying upgrades indicating what they do and time left on the current research
- Added info tip for buying trainers indicating how to use them.
- New Gamble item added to center shop
- Added new gold/lumber transfer commands
- Type -gold <color> <amount> to give <color> <amount> of gold
- Type -wood <color> <amount> to give <color> <amount> of lumber
- Added Anti-buildup system which will prevent units from cloging pathways
- Added low level bounty adjustment for players with more than 1 hero. Bounty for killing heros is adjusted by -40% for heros level 1-3 and -20% for heros level 4-6. This applies to both gold gained and bounty drop.
- Allies now recieve a warning message when one of their teammates kills an enemy.
- Added -give <color> command if you want to give an ally a hero. You cannot -give unless you have more than 1 hero and you cannot give an ally a hero of a type that they already have.
- Added Custom Rules option. Bring up menu by typing -options within 6 seconds of game start.
- Added -up and -down commands to change the order of your hero portraits. To use: select a hero to move, and type -up or -down
- Added User Commands section to quest log that lists all the commands and what they do.
v1.5
- Hero descriptions can be acessed by typing -heros
- Fixed issue with Beastmater - Transform spell not working 100% of the time.
- Spell balancing.
- Added leaderboard functionality
Leaderboard info
type "-info" to view details for your heros
type "-info " where = red,blue,teal,etc. to view details for another players heros
type "-bounty" to switch back to the bounty leaderboard
type "-off" to turn the leaderboard off

NOTES:
A. The total gold field is an estimate and does not reflect your true total gold mined.
B. When you view another players -info they recieve a warning message that your are watching them
C. You cannot view another players total gold
v1.4
- Bug fixes
- Item fixes
- Skill balances
- Town Upgrades now respawn faster
- New item
- Traffic problem fixed
- Some mercenaries redone
v1.3
- Further reduced lag
- Changed supply farm upgrade cost for real and edited merc food costs.
- Increased farm upgrade cost slightly
- Minor bug fixes
- Removed useless units at merc shop, added one new unit
v1.2
- Resolved lag issue
- Fixed issue with spell animation not appearing
- Changed supply cost of heros to 10 and increased farm upgrade cost slightly.
- Spell balances
- New item at center shop: Heart of the Dragon
v1.1
- Bug fix
- Balance changes
FULL Rival Nations (RoC) Version History
v1.9
- Finally fixed AM teleport issue for good
- Items balanced
- Can't carry more than one Ring of the same type to prevent ring overloading
- Greatly improved usefulness of merc camps
v1.8b
- Troops now continue to attack all the way around the map
- Bounty system fixed such that even a ressurected hero will activate the system
- No more double heros (ie. 2 Mountain Kings, 2 Arch Mages, 2 Blade Masters, etc.)
- Fixed problems with arch mages able to teleport to non-game areas
- Added tree regrowth to some tree regions with grass
- Improved castle defenses
- Items balanced
- Hero balanced slightly
- Fixed problem with crosses remaining on heros even after ressurection
v1.7
- Fixed problems with incorrect revive and respawn trigger
- Added new bounty system
- Item balances
- Added ambient weather
- Item fix
v1.5
- Dramatically reduced lag and slowdown by slowing spawn rate of units and adding anti-build up regions
- Added new Items
- Item balances